PhotoShop

If you’d have asked me 6 months a go about anything to do with photoshop I would have said “Back the hell off creep, I’m not your photoshop guy”, before likely head-butting your nose and jumping through the nearest window. There are two reasons for that.

  • I wasn’t very good with photoshop.
  • I wasn’t on the correct dosage at the time.
In the last 6 months I have gone from despising the idea of using photoshop to… Well, still not being ecstatic about it, but much less likely to damage your philtrum (and not just because of my change in perscription)

A number of months ago I was fortunate enough to be given the chance to redesign the game menus for a remake of a game from a popular old school franchise. Obviously I jumped at the chance of getting anywhere near the Game Development Industry (caps are necessary), and got straight to work on some concepts. It took me three days and surprisingly little sleep to complete the concepts, concepts which I was very proud of.

I sent them over the intertubes with a hint of trepidation; obviously I wanted the job more than I wanted the voices to stop, however, getting that job meant more photoshop work; much more. Over the days it took for a reply to form within my inbox I had convinced myself that my abject lack of talent had been just as apparent as I imagined it was and, upon receipt of my precious concepts my prospective employers had all caught Lack of Talent from them and died.

This was not the case.

The reply said they liked them and they would like to contract me to make them function in game as flash menus (to be mounted into the engine using witchcraft I think). Needless to say I panicked.

When I panic I tend to do so very quietly and all to myself; as if a little voice says “oh no”, and everything starts getting messy in my head. In the process of attempting to clean out this brain filth I decided my only possible solution was to learn myself some photoshop. Which I didn’t.

Not long afterwards (only two months) it came time for me to make good on my contract and start making some pretty menus. The work that I had promised to do was on the very limit of what I thought I would be capable of if I had actually bothered to learn how to use the package, so as you can imagine there were a large number of “oh no”s going on.

Good news next though because, after spending a number of months making these menus one at a time, day and night, finding a tutorial for everything I didn’t know how to do, and endlessly experimenting for everything I needed to do that didn’t have a tutorial, I began handing in what I had made. This was done quit unceremoniously; like a small child handing in a battered page of scribbles and calling it homework. I genuinely refused to read my e-mails for several days afterwards for fear that the e-mail would be so venomous that its hate would leak onto all my other e-mails, creating some kind of evil rejection slurry.

This was not the case.

Again.

It is my fervent, desperate hope that no one figures out that my low opinion of my own abilities isn’t just down to an inferiority complex. If that never happens, I may just be able to carve out a niche for my self in this industry we call Games.

Or not.
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